7 Days to Die Alpha 19 Newbie Guide (PC Version) I've seen a number of posts looking for a "how to play," or "introduction," to the game. This is my attempt to write one.
At the beginning of the game, you wake up video-game naked (i.e., in your underwear) and completely ignorant. Your goal is to survive, which is made harder by a) your nude ignorance, and b) the fact that you're living in the aftermath of a combined zombie/nuclear apocalypse.
Your character has four on-screen meters showing your status: food, water, health, and stamina (or call it whatever you like -- fatigue, energy, etc.).
Food and water levels go down unless you eat or drink something. They go down faster if you're doing something that burns stamina (like running). They go down faster if you're too hot or too cold (which is usually only an issue in biomes like desert or snow when you're not properly dressed). They can also go down faster with certain health effects (like getting dysentery -- I'll talk about these effects in a second). Run out of food or water and you will die. (Pay attention to the status bars; in real-life survival situations, regularly getting water is more important than food, but in-game, they both matter.) (
Pro tip: Food and drinks you can make yourself are better in many ways than canned goods or basic crops.)
Health is just like in any other video game. It goes down when you get hit, or fall, or step on pointy things like spikes or cacti. Run out of health and you die. Eating food, using certain medical supplies, or just waiting will cause health to go back up. Again, certain health effects may nerf your health bar.
Stamina shows when you're tired. If you run out of stamina, then you can't swing weapons or tools, run, jump, or do other elements of an active post-apocalyptic lifestyle. The good news is that your stamina comes back faster than health while waiting. Drinking improves stamina recovery, and eating gives a temporary boost to maximum stamina. The bad news is that you will be using stamina constantly as you go about your day. (
Pro tip: Check out the various beverages in the game to find stamina benefits -- particularly red tea and coffee, also known as the mining combo.)
Alpha 19 has a variety of different
health effects that can hamper your food and water consumption, your health/stamina recovery, your maximum health/stamina, your speed, or your ability to use tools. Dysentry comes from eating rotting flesh or drinking unboiled water. Don't do that if at all possible. (
Pro tip: You can eat animal fat and snowberries -- or yucca fruit in the desert biome -- if you run out of food in the first couple of days.) Other de-buffs come from injuries. The good news is that if you click on the icon showing the effect, it will bring up your character with info on exactly what you need to mitigate the effect, e.g., put on a splint or a cast to speed healing from a broken leg. Two particular health effects worth calling out are bleeding and infection. If you're bleeding, your screen will flash and your health will keep dropping. Use a bandage, medicated bandage, or medkit to stop it. ANYBODY can make bandages from cloth, so keep some with you. Infection refers not to gangrene, but to the dreaded zombie infection...a disease so horrifying that it helped usher in the fall of civilization. The ONLY way to cure this dangerous disease is...to eat some honey or take an over-the-counter antibiotic. Really, infection should only ever be a serious issue in the first week. (
Pro tip: using an ax on tree stumps has a random chance to drop honey.)
Encumbrance: You have a fixed number of inventory slots. You will note that three rows are clear at the start of the game, while the final two rows are not. Those extra rows represent encumbrance, and filling them up will significantly slow you down and increase your stamina usage. Try to avoid that outside of cleared or safe areas. You can increase the number of non-encumbered slots with clothing and armor mods, or through the Pack Mule perk. I recommend finding or making pocket mods ASAP and skipping the perk, though a single level in the early game can make things easier for newbies. (
Pro tip: Some items, like most raw materials, food, drinks, medicines, etc., stack in inventory; some items like clothing, mods, and weapons do not. Smart inventory management when looting and salvaging will keep that in mind: do I really want to pick up that pair of shoes, or hold onto that dirty water that will stack if I find more?)
All right, now that the basics are out of the way, how do I get better at surviving? The answer to that is two-fold. 1) Learn how to do more things. 2) Get better stuff.
How do you learn more things? You get experience points (xp) from almost everything in this game. Eventually, when your xp bar fills, you will gain a level and get a perk point. You can use that to select perks, which all have various benefits. At the start, you will get a series of basic quests that serve as a mini-tutorial, and you will gain 4 perk points from finishing them (make sure you complete them!). (
Pro tip: Upgrading blocks, e.g., turning flagstone walls into brick walls, is an exceedingly generous way of earning xp in Alpha 19; using a hammer on a block will tell you what material is needed to upgrade it.)
Which perks should I pick first? Well...as a newbie, I recommend Lucky Looter (which improves your chance of finding good stuff), either Pummel Pete or Skull Crusher (depending on whether you want to use clubs or sledges), Sexual Tyrannosaurus (which improves your stamina usage), and something from the Fortitude recovery perks. Healing faster, using less food, or running away are all useful. Ask a different player and you will get wildly different suggestions. Eventually, you will figure out your preferred style of play and pick things accordingly. Note that perks tend to be useful to different degrees based on whether you are in early, mid, or late game.
The other way to learn stuff is to find skill books and schematics. Schematics let you craft new things. Skill books give you a free perk, basically. Collect all seven of a type to get a bonus perk. Some of those are quite useful. Some of them are very circumstance-specific. Regardless, reading an unread book or schematic at least nets you bonus xp. You can tell that you've read a book by the tiny book icon (it will be open if read already). Even if you've read it, you can keep it and sell it for some cash. (
Pro tip: Technically, schematics and books stack in inventory; in practice, finding multiple copies of the same one in a single POI is relatively rare.)
How do I get better stuff? There are three ways to do that: 1) Loot it; 2) Make it; 3) Buy it.
Looting: There are many objects that serve as containers in the game. Some objects, like cars, may or may not be a container. Just get close. If you get the option to search it, then it is a container. Not every container will have stuff. Searching containers takes time and makes noise. Locked containers need to be disassembled or have the lock picked in order to open them. Alpha 19 changed looting to be highly level- and time-dependent. You will not get top-tier loot in the early game. Even if you somehow fight your way to the roof of the Shotgun Messiah weapons plant on Day 1, you are likely to find stone spears and maybe a blunderbuss. (
Pro tip: a pair of lucky goggles will increase your chance of finding better loot when opening a container for the first time.)
Crafting: If you know how to build something, and you have the necessary ingredients, and you have access to the correct work area, then you can create something from scratch. Perks and schematics will tell you how to build stuff, though there are a handful of things you can build right at the start (like you saw in your tutorial quests). Ingredients can be looted, or you can salvage them by destroying items. See the next paragraph for more on this. Lastly, some items require you to be at a workbench, chemistry station, campfire, or forge to create (there will be an icon next to the item in the build list telling you which). You can build all of these work areas if you know how, buy them from traders, or use ones you find scattered around the world. Traders have one of each, though they probably won't all be functional (but the broken ones can be looted, at least). Caveat: In Alpha 19, you can build up to level 5 gear (higher level gear is usually better and has more slots for mods), but level 6 gear can be found or purchased. Level 6 gear is typically better than anything you can build of the same type.
Salvage: Getting raw materials can be done in a number of ways. Use tools (axes, picks, wrenches, shovels) to extract things from blocks in the world. This is mostly fairly intuitive -- shovels work best on dirt, cement, etc., while axes are good on wooden items like tables and trees. Tools have different levels and can be modded to improve their abilities. Pay attention to the "block damage" stat of the tool to compare them. Some blocks are better sources than others. You can find mineral nodes scattered around that provide you with coal, iron, nitrate, oil shale, or lead, and those are excellent sources (
Pro tip: the nodes are just the tip of the mineral iceberg; you can dig down to extract more ore.)
Another way to get raw materials is to use the
scrap command in inventory (personally, I found the hotkey for this a little too easy to hit accidentally, so I remapped it). This includes most useful items of gear, as well as certain decorative items like faucets and chairs that you can pick up. Note that many metal items can be
put in the forge to smelt them down for more resources than you get using the scrap command, including iron tools. (
Pro-tip: Smelting radiators that you get from disassembling cars, heating radiators, and AC units is a great source of brass for crafting ammo; you can also smelt Dukes...but you're usually better off using them to buy ammo from a merchant.)
Buying: Merchants are scattered over the map. Setting up a base near one is a good idea. The post-apocalyptic currency in this game is the Duke, a brass coin that looks like a casino chip. (There are no bottle caps in this game!) If you don't have any money, then you can instead trade your labor for payment. Complete a quest and you'll get cash, xp, and a free prize of some kind (you get a choice -- ammo, meds, gear, etc.). Quests boil down to: retrieve a package, kill some zombies, kill some zombies AND retrieve a package, or dig up and retrieve a package. In the early game, in particular, quests can be very lucrative. (
Pro tip: The Daring Adventurer perk can improve the rewards you get from quests if you decide you want to focus on that aspect of the game.) Merchants sell all sorts of things: food, raw materials, weapons, armor, vehicles, skill books, schematics. Their inventory resets daily-ish, so pop back on a regular basis.
Cheesy pro-tip: When you trigger a quest location, the POI will refresh to an "unexplored" state. This automatically refills all of the loot, etc., as well as repopulating the zombies. You can clear the location, then trigger the quest and clear it again for double the rewards. Just don't leave any loot inside a container that will refresh.
What about combat? Why haven't you really mentioned the z-word yet? Well, honestly, you'll probably spend a lot more time salvaging and looting than fighting (with the exception of Blood Moon horde nights, which I'll talk about below). Most zombies in the early game are slow and fairly easy to avoid. If you can avoid getting mobbed, then you will probably be all right.
Animals, however, will mess you up. You will quickly start yawning when you see a single stumbling housewife zombie, but a wolf will continue to be a threat well into the mid-game. Zombie animals are also a threat. Zombie dogs are fairly easy to kill but come in packs of 3-7. Zombie bears will soak up more damage than you can easily dish out in the early game. Zombie vultures are hard to hit and are really good and causing lacerations and bleeding. I've gotten infected by zombie animals far more commonly than I have from human zombies.
Zombie dogs, coyotes, wild cats, and wolves: running works until you run out of stamina, and then you're dead. The best bet in the early game is to find someplace high they can't reach and snipe them if you have enough arrows or ammo. These animals can and will sneak up on you. The good news is that they will make random noises that will let you know they're in the area.
Snakes: I've seen these in the desert and wasteland biomes. Good eatin', but they are quiet and can attack without warning. Luckily, they die easily.
Wild pigs: Don't bother them. Seriously, just leave them alone until you have good guns.
Bears and zombie bears: The good news is that they won't chase you as easily as some other animals. They are also not as fast and you can outrun them. The bad news is that if you get cornered, they can take and dish out huge amounts of damage.
Zombie vultures: These will attack you if you're injured, or are riding a vehicle. Shotguns are the easiest way to deal with them. Hitting them with melee weapons is an irritating chore that often ends with negative health effects. Possibly the most annoying creature in the game.
Deer, rabbits, and chickens: They don't attack, but run if attacked. They can be a good source of meat. (
Pro tip: you can get quests from slips of paper you find in loot; the ones asking you to do things like, "kill a bunch of rabbits by throwing cans of Sham at them," are never worth it unless you're desperate to try something new.)
As the game advances, and as you explore some of the larger points of interest (POI), you will run across more dangerous zombies. Feral zombies have glowing eyes and always move at a full run. Crawlers will jump around like demented jackrabbits. Glowing versions of zombies regenerate health. A good rule of thumb is that if something is different about a zombie, it probably is more dangerous. (
Pro tip: Quite a few POI's have alert triggers that will cause a bunch of nearby zombies to wake up at once, and stealth doesn't avoid tripping them; best to always have a clear avenue of retreat when entering a new location.)
Weapon selection: As said earlier, clubs and sledgehammers are your basic melee option. Either works well for the early game or to save ammo or hit quietly in the later game. Spears, axes, and knives/machetes can also be used, but they require more practice and really NEED perks to be fully optimized. Note that knives and axes are mostly meant to be tools. Stun batons require another source of damage, either turrets or other players, to be effective, and are also perk/mod-dependent.
Bows can easily kill basic zombies quietly with a headshot. Use the best bow or crossbow and the best ammunition that you can. Do away with stone arrows/bolts as soon as you can find or build the iron versions. You'll need to decide for yourself if you want to keep using bows once guns are available. I like them, but your mileage may vary. (
Pro tip: There is a skill book that allows you to craft flaming and explosive arrows; sadly, there is no way to ride around in a Dodge Charger, shooting exploding arrows out the window while Dixie plays from the car horn.)
Guns are easily the best option in the game...and while perks can make them more effective, they aren't necessary. Don't hesitate to pull out a shotgun just because you put all your perk points into pistols if you run out of 9mm ammo. There is a fair amount of ammo in this game, and you can make more...but I always keep a club or sledge with me just in case. Having a gun makes exploring the harsher biomes a lot easier. The trade-offs for gun selection are pretty in line with any other game that has guns. Some burn ammo quickly. Some have low ammunition capacity. Some are better at long range. (
Pro tip: having several loaded blunderbusses or double-barreled shotguns in your tool belt can provide an early-game rapid-fire option for dealing with tougher opponents.)
Weapon perks and skill books: Each type of weapon has an associated perk, and an associated skill book set. Maxing out both can make a fairly sizeable difference, and can have some unexpected other benefits. For example, one of the skill books gives you a 10% barter bonus if you happen to be holding a .357 while trading.
Blood Moon Horde Nights: Every 7 days (by default), the sky will turn red. When night falls (hour 22 by default), a horde will spawn near the player. Every zombie in that horde will magically know exactly where you are and will rush at you to eat your delicious flesh.
The devs of the game have made it clear that they want you to FIGHT the zombies, and have gone well out of their way to make turtling behind defenses less viable. Zombies will break down walls -- even ones made of brick and concrete. They will dig to reach you. They jump on top of each other to climb to get you (like in the Brad Pitt zombie flick). As the game progresses, zombies will appear that are capable of spitting acid, or that act as suicide bombers (can you call it suicide bombing if they're already dead?). (
Pro tip: Bomb zombies, also known as Demolishers, can be taken down by head or leg shots; shooting them in the chest is a bad idea, despite the fact that shooting the glowing spot is normally the best move in a video game.)
Having said that, building defenses and traps can be very effective at delaying or channeling zombies, and can effectively thin the horde. There are pretty much two approaches people use to deal with a horde night.
- Find a POI that prevents the zombies from reaching you and then wait out the attack. Anyplace high with enough metal or stone to last for a while will work. Large stores, fire departments, skyscrapers, water towers, etc., can all work, though the smaller the location, the more quickly it will fall to the zombies eventually.
- Build a fortress. This is usually a setup that includes auto-turrets, traps, spikes, and walls made of brick or concrete. Often, they're set up to lead zombies into a killing zone where you can shoot or bomb them into bits. There are many YouTube videos on different approaches, and they range from lore-friendly to extremely cheesy exploitations of the AI or physics engine.
Note that these two are not mutually exclusive. It's pretty common to use POI's at first and then try building your own, or to move back to POI's if your attempt at a custom fortress is less effective than you had hoped. (
Pro-tip: Don't use your home base for horde nights...at least until you've got a LOT of experience fortifying against horde nights.)
Creating a home base: Every survivor needs a place to keep their stuff. Just like with a horde base, you can either re-purpose a POI or build your own from scratch.
If you use a POI, then make sure you put down your bedroll. That will keep sleeping zombies from respawning in the area. If you want to use a bedroll as a way of regularly resetting your spawn point, then you're probably better off building your own base. That said, a good POI to use as a base has height. Using a forge on the first floor is a good way to attract random zombies. It's also good to find someplace with brick or concrete walls, as they'll last longer against wandering foes. Also, keep in mind that you'll be going in and out a lot, so you don't want it to be too hard to get in and out. (
Pro tip: lone zombies can't jump to ladders that are two blocks off the ground, but you can; this doesn't work so well with hordes, as they climb over each other.)
By default, zombies are faster at night, so early game nights are a good time to huddle up in a base and craft things. When you run out of things to craft, READ the descriptions of your perks, skill books, and the built-in journal entries. You'll be surprised how much information is buried in there. You can also take the time to look at the map and plan out the next day's activity. (
Pro tip: Find a cluster of close-together POI's on the map, and put a chest or storage box in the middle to serve as a temporary loot repository; inventory item stacking means that having a collection point can mean many fewer trips back to your base with the fruits of your effort.)
Vehicles: Maps in this game are fairly large. The solution to moving about to different biomes (which have different resources and different POI's) is to make or buy a vehicle. Anybody can assemble vehicles if they have the right parts, but some of the parts are locked behind perks/schematics. Taking the first-level vehicle perk can be useful, as the bicycle isn't a bad starting vehicle and the perk unlocks wheels, which every other vehicle needs. (
Pro-tip: the easiest way to get gas when out-and-about is to salvage the many derelict cars.) Zombies and wildlife are pretty harmless if you can speed past them...with the exception of vultures, which can be annoying enough to make you stop your motorcycle just to shotgun them out of the sky.
Mods: There are tons of clothing, weapon, and armor mods in the game. Read the descriptions, as they can have a huge impact on effectiveness. (Alpha 19 has no vehicle mods, despite the fact that vehicles have mod slots.) If you open an item for modding, then any mods in your inventory that can be used for that item will start flashing, making it easy to see which mods go with that item. (
Pro tip: There is a boot mod that reduces falling damage that is worth its weight in gold. Not only is it really easy to fall in some POI's, but the de-buff from spraining or breaking a leg when zombies are about can be utterly lethal.)
Power tools: Power tools are very powerful. Augers and chainsaws harvest materials very rapidly. They also use gas and make a ton of noise. They tend to quickly attract screamers, which are zombies that scream until other zombies show up to find out what all the fuss is about. Kill them quickly to avoid hordes interrupting your mining. (
Pro tip: The physics engine of the game means that mine collapses are a thing, and they can be deadly; shoring up the ceiling with wood blocks can help prevent this, but augers can mine so quickly that you can lose track of how deeply you've gone beyond your supports.) The annoying pinging noise made by augers is an Alpha 19 addition that was generally disliked by everyone.
Repairing items: Many items like tools, weapons, and armor will degrade over time. Weapons and tools will let you know they need repair...typically when you need them the most. Armor never notifies you. It just stops working. Check your item status bars to figure out when to repair them. Simple tools and weapons can be fixed with wood and stone. More sophisticated items require repair kits. In Alpha 19, repair kits are a generic fix-all for any advanced item, which greatly simplifies things. They can be crafted with forged iron and duct tape. (
Pro tip: forged iron can be made in any forge, but you can also salvage them from disassembling weight sets, desk and gun safes, and NON-FUNCTIONAL vending machines; salvaging them can be tedious in the early game but can be worth it to keep your precious firearms and armor functioning.)
Farming: You will find seeds, or you can take a perk or find a schematic to craft seeds. It takes five cobs of corn to create one corn seed, which is odd given that the whole grain is basically made of seeds...but chalk it up to game-play balancing. To plant a seed, you need a farm plot (except for mushrooms, which can grow on any surface), which you can craft with wood, rotting flesh, clay, and nitrate. Once planted, it will grow in three stages. Harvest it at stage 3 by punching the plant, and it will revert to stage 1 and deposit the appropriate food item into your inventory. If you accidentally harvest the seed, just replant it. If you want to get physically fit, do a push up in the real world every time you accidentally punch the ground or the air instead of your crop. (
Pro tip: Don't harvest with a mostly full inventory, as if your tool belt slot is the last open spot, the crop will go there, and your next attempted punch will instead eat the last one you harvested.)
Electricity: Fire attracts zombies like moths. Using electric lights is a convenient way to avoid that, as zombies are Luddites and don't care for the products of industry. The most convenient way to light up your home base is with lanterns, but you need to find a certain skill book to make them. The good news is that their batteries never need recharging. You can also get flashlights, or mods that attach lights to your helmet or your weapon (press F to pay your respects...er, sorry, to turn on your light). You can also craft a variety of stand-alone electric lights, but that requires a separate energy source.
Energy sources come in three varieties. Battery packs hold up to six car batteries and drain the batteries over time. You can recharge the pack by connecting it to a different energy source. Generator banks hold up to six engines (recoverable from many derelict vehicles, among other sources) that burn gasoline to provide power. Solar banks contain solar cells and generate power as long as they are in sunlight. They also cannot be crafted and are as expensive as hell. (
Pro-tip: Higher-level batteries last longer; use level 1 and 2 batteries to craft vehicles, sell, or smelt for lead, and keep the better ones for the battery banks.)
Use wiring tools to connect energy sources to energy consumers. There are some slightly wonky rules to how you can connect, but it isn't hard to learn with a little trial and error. Wiring doesn't cost you anything, so experiment freely. You can put various switches between the consumer and the source: toggle switches, pressure plates, and motion sensors being the most common, though there are other options. Switches require power, but less power than an active consumer. This allows you to, for example, conserve power in the daytime by turning off active defenses and lights so you don't waste battery charge or gasoline. (
Pro tip: a solar bank charging a full battery bank will provide quiet, continuous power, at which point you can feel free to light up your place like a Vegas casino 24/7.)
Stealth: Some players will tell you stealth is impossible in this game. That is not true. What is true is that some situations negate stealth, most particularly Blood Moon hordes. Just tell yourself that the red moon makes their senses so acute that they can smell a living human from a mile away -- if you can't rationalize it away as a game balance issue. Some POI's also have event triggers that are based on your location rather than how stealthy you are being. Chalk that up to dramatic license. This is a game where zombies are real and I can carry a motorcycle in my boot. Get over it.
There are some things you need to know about stealth, though, to do it effectively. Your stealth rating is a combination of noise and visibility. Clomping around in heavy armor, waving a torch or flaming club around, or using a flashlight will make you easy to notice. Firing a gun, whacking a wrench against a metal appliance, or jumping up and down on a pile of trash will also make you easy to notice. That means using light armor, using a bow or melee weapon, and crouching are all ways to avoid being seen.
There are a number of skill books, perks, armor and weapon mods, and craftable gear that can all make you more stealthy. With diligence, you can walk up behind a sleeping zombie, smack him in the head with a sledgehammer, and not disturb the other one right next to him. Will this make the game much easier? I would argue no. It certainly makes some specific situations much easier. Clearing out a mini-horde in a POI with a bow before they wake up can be much less stressful, certainly. The lack of universal effectiveness definitely makes it a playstyle choice, however, rather than an over-powered build to avoid if you want a challenge. (
Pro-tip: Stealth is never a 100% guarantee, which is why you always carry stacks of wood; wood is incredibly flexible, as it lets you drop cheap spike traps in narrow passages, climb up easily to places zombies cannot reach, make bridges across open gaps, craft doors to seal off openings that foes have to make noise to get through but that you can open easily, etc.)
That's about it. The most important pro tip is this: this is an open-world game where the only thing that matters is that you have fun playing it. It doesn't matter if you want to do single-player, or multi-player, or if you like crafting more than combat, or prefer spears over guns. You bought the game. Do what you like, as that is really the only goal.
submitted by Alright so, I took the default database from there
https://skribbliohints.github.io/ and with the help of html, I extracted the words to a list separated by commas. It's useful when you want to translate those words into your native language.
Word of advice, when using google translate, do not put all words at once there, it can rapidly worsen the translation.
(
And there is a last thing. Their algorithm of picking only custom words is not working really good, at least for me. Meaning that I often get duplicates, despite having a list this big and without duplicates. I'm still trying to find some solution to this, so if somebody is experiencing this as well, share the knowledge please, I will do the same.)
SOLUTION: Thanks for the reply from
PepegaWR who identified the cause. I also tested it and there seems to be a custom words limit of 5000 characters. The easiest way in my opinion is to shuffle the words before each session to minimize the impact. Also thanks to the
flynger who had the same idea before me :)
Finally, here it is, enjoy the scribbling ^^ :
ABBA, AC/DC, Abraham Lincoln, Adidas, Africa, Aladdin, America, Amsterdam, Android, Angelina Jolie, Angry Birds, Antarctica, Anubis, Apple, Argentina, Asia, Asterix, Atlantis, Audi, Australia, BMW, BMX, Bambi, Band-Aid, Barack Obama, Bart Simpson, Batman, Beethoven, Bible, Big Ben, Bill Gates, Bitcoin, Black Friday, Bomberman, Brazil, Bruce Lee, Bugs Bunny, Canada, Capricorn, Captain America, Cat Woman, Cerberus, Charlie Chaplin, Chewbacca, China, Chinatown, Christmas, Chrome, Chuck Norris, Colosseum, Cookie Monster, Crash Bandicoot, Creeper, Croatia, Cuba, Cupid, DNA, Daffy Duck, Darwin, Darwin Watterson, Deadpool, Dexter, Discord, Donald Duck, Donald Trump, Dora, Doritos, Dracula, Dumbo, Earth, Easter, Easter Bunny, Egypt, Eiffel tower, Einstein, Elmo, Elon Musk, Elsa, Eminem, England, Europe, Excalibur, Facebook, Family Guy, Fanta, Ferrari, Finn, Finn and Jake, Flash, Florida, France, Frankenstein, Fred Flintstone, Gandalf, Gandhi, Garfield, Germany, God, Goofy, Google, Great Wall, Greece, Green Lantern, Grinch, Gru, Gumball, Happy Meal, Harry Potter, Hawaii, Hello Kitty, Hercules, Hollywood, Home Alone, Homer Simpson, Hula Hoop, Hulk, Ikea, India, Intel, Ireland, Iron Giant, Iron Man, Israel, Italy, Jack-o-lantern, Jackie Chan, James Bond, Japan, JayZ, Jenga, Jesus Christ, Jimmy Neutron, John Cena, Johnny Bravo, KFC, Katy Perry, Kermit, Kim Jong-un, King Kong, Kirby, Kung Fu, Lady Gaga, Las Vegas, Lasagna, Lego, Leonardo DiCaprio, Leonardo da Vinci, Lion King, London, London Eye, Luigi, MTV, Madagascar, Mario, Mark Zuckerberg, Mars, McDonalds, Medusa, Mercedes, Mercury, Mexico, Michael Jackson, Mickey Mouse, Microsoft, Milky Way, Minecraft, Miniclip, Minion, Minotaur, Mona Lisa, Monday, Monster, Mont Blanc, Morgan Freeman, Morse code, Morty, Mount Everest, Mount Rushmore, Mozart, Mr. Bean, Mr. Meeseeks, Mr Bean, Mr Meeseeks, Mummy, NASCAR, Nasa, Nemo, Neptune, Netherlands, New Zealand, Nike, Nintendo Switch, North Korea, Northern Lights, Norway, Notch, Nutella, Obelix, Olaf, Oreo, Pac-Man, Paris, Patrick, Paypal, Peppa Pig, Pepsi, Phineas and Ferb, Photoshop, Picasso, Pikachu, Pink Panther, Pinocchio, Playstation, Pluto, Pokemon, Popeye, Popsicle, Porky Pig, Portugal, Poseidon, Pringles, Pumba, Reddit, Rick, Robbie Rotten, Robin Hood, Romania, Rome, Russia, Samsung, Santa, Saturn, Scooby Doo, Scotland, Segway, Sherlock Holmes, Shrek, Singapore, Skittles, Skrillex, Skype, Slinky, Solar System, Sonic, Spain, Spartacus, Spiderman, SpongeBob, Squidward, Star Wars, Statue of Liberty, Steam, Stegosaurus, Steve Jobs, Stone Age, Sudoku, Suez Canal, Superman, Susan Wojcicki, Sydney Opera House, T-rex, Tails, Tarzan, Teletubby, Terminator, Tetris, The Beatles, Thor, Titanic, Tooth Fairy, Tower Bridge, Tower of Pisa, Tweety, Twitter, UFO, USB, Uranus, Usain Bolt, Vatican, Vault boy, Velociraptor, Venus, Vin Diesel, W-LAN, Wall-e, WhatsApp, William Shakespeare, William Wallace, Winnie the Pooh, Wolverine, Wonder Woman, Xbox, Xerox, Yin and Yang, Yoda, Yoshi, Youtube, Zelda, Zeus, Zorro, Zuma, abstract, abyss, accident, accordion, ace, acid, acne, acorn, action, actor, addiction, addition, adorable, adult, advertisement, afro, afterlife, air conditioner, airbag, aircraft, airplane, airport, alarm, albatross, alcohol, alien, allergy, alley, alligator, almond, alpaca, ambulance, anaconda, anchor, angel, anglerfish, angry, animation, anime, ant, anteater, antelope, antenna, anthill, antivirus, anvil, apartment, apocalypse, applause, apple, apple pie, apple seed, apricot, aquarium, arch, archaeologist, archer, architect, aristocrat, arm, armadillo, armor, armpit, arrow, ash, assassin, assault, asteroid, astronaut, asymmetry, athlete, atom, attic, audience, autograph, avocado, axe, baboon, baby, back pain, backbone, backflip, backpack, bacon, bad, badger, bag, bagel, bagpipes, baguette, bait, bakery, baklava, balance, balcony, bald, ball, ballerina, ballet, balloon, bamboo, banana, bandage, bandana, banjo, bank, banker, bar, barbarian, 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broomstick, brownie, bruise, brunette, brush, bubble, bubble gum, bucket, building, bulge, bull, bulldozer, bullet, bumper, bungee jumping, bunk bed, bunny, burglar, burp, burrito, bus, bus driver, bus stop, butcher, butler, butt cheeks, butter, butterfly, button, cab driver, cabin, cabinet, cactus, cage, cake, calendar, camel, camera, campfire, camping, can, can opener, canary, candle, canister, cannon, canyon, cap, cape, cappuccino, captain, car wash, cardboard, carnival, carnivore, carpenter, carpet, carrot, cartoon, cash, casino, cast, cat, catalog, catapult, caterpillar, catfish, cathedral, cauldron, cauliflower, cave, caveman, caviar, ceiling, ceiling fan, celebrate, celebrity, cell, cell phone, cello, cement, centaur, centipede, chain, chainsaw, chair, chalk, chameleon, champagne, champion, chandelier, charger, cheek, cheeks, cheerleader, cheese, cheeseburger, cheesecake, cheetah, chef, chemical, cherry, cherry blossom, chess, chest, chest hair, chestnut, chestplate, chew, chicken, chihuahua, child, chime, chimney, chimpanzee, chin, chinchilla, chocolate, chopsticks, church, cicada cigarette, cinema, circle, circus, clap, clarinet, classroom, claw, clay, clean, clickbait, cliff, climb, cloak, clock, cloth, clothes hanger, cloud, clover, clown, clownfish, coach, coal, coast, coast guard, coaster, coat, cobra, cockroach, cocktail, coconut, cocoon, coffee, coffee shop, coffin, coin, cola, cold, collapse, collar, color-blind, comb, comedian, comedy, comet, comfortable, comic book, commander, commercial, communism, community, compass, complete, computer, concert, condiment, cone, confused, console, continent, controller, conversation, cookie, cookie jar, copper, copy, coral, coral reef, cord, cork, corkscrew, corn, corn dog, corner, cornfield, corpse, cotton, cotton candy, country, cousin, cow, cowbell, cowboy, coyote, crab, crack, crate, crawl space, crayon, cream, credit, credit card, cricket, cringe, crocodile, croissant, crossbow, crow, crowbar, crucible, cruise, crust, crystal, cube, cuckoo, cucumber, cup, cupboard, cupcake, curry, curtain, cushion, customer, cut, cute, cyborg, cylinder, cymbal, dagger, daisy, dalmatian, dance, dandelion, dandruff, darts, dashboard, daughter, day, dead, deaf, deep, deer, defense, delivery, demon, demonstration, dent, dentist, deodorant, depressed, derp, desert, desk, desperate, dessert, detective, detonate, dew, diagonal, diagram, diamond, diaper, dice, dictionary, die, diet, dig, dinner, dinosaur, diploma, dirty, disaster, disease, dishrag, dispenser, display, diss track, distance, diva, divorce, dizzy, dock, doctor, dog, doghouse, doll, dollar, dollhouse, dolphin, dome, dominoes, donkey, door, doorknob, dots, double, dough, download, dragon, dragonfly, drain, drama, drawer, dream, dress, drink, drip, drive, driver, drool, droplet, drought, drum, drum kit, duck, duct tape, duel, dwarf, dynamite, eagle, ear, earbuds, earthquake, earwax, east, eat, echo, eclipse, eel, egg, eggplant, elbow, elder, election, electric car, electric guitar, electrician, electricity, elephant, elevator, embers, emerald, emoji, employer, emu, end, engine, engineer, equator, eraser, error, eskimo, espresso, evaporate, evening, evolution, exam, excavator, exercise, explosion, eye, eyebrow, eyelash, eye shadow, fabric, fabulous, facade, face, face paint, factory, failure, fairy, fake teeth, fall, family, farm, farmer, fashion designer, fast, fast food, fast forward, father, faucet, feather, fence, fencing, fern, festival, fidget spinner, field, figurine, filmmaker, filter, finger, fingernail, fingertip, fire alarm, fire hydrant, fire truck, fireball, firecracker, firefighter, firefly, firehouse, fireman, fireplace, fireproof, fireside, firework, fish, fish bowl, fisherman, fist fight, fitness trainer, fizz, flag, flagpole, flamethrower, flamingo, flashlight, flask, flea, flight attendant, flock, floodlight, floppy disk, florist, flower, flu, fluid, flush, flute, fly, fly swatter, flying pig, fog, foil, folder, food, forehead, forest, forest fire, fork, fort, fortress, fortune, fossil, fountain, fox, frame, freckles, freezer, fridge, fries, frog, frostbite, frosting, frown, fruit, full, full moon, funeral, funny, fur, furniture, galaxy, gang, gangster, garage, garbage, garden, gardener, garlic, gas, gas mask, gasoline, gasp, gate, gem, gender, generator, genie, gentle, gentleman, geography, germ, geyser, ghost, giant, gift, giraffe, girl, gladiator, glass, glasses, glitter, globe, gloss, glove, glow, glowstick, glue, glue stick, gnome, goal, goat, goatee, goblin, godfather, gold, gold chain, golden apple, golden egg, goldfish, golf, golf cart, good, goose, gorilla, graduation, graffiti, grandmother, grapefruit, grapes, graph, grass, grasshopper, grave, gravedigger, gravel, graveyard, gravity, greed, grenade, grid, grill, grin, groom, grumpy, guillotine, guinea pig, guitar, gumball, gummy, gummy bear, gummy worm, hacker, hair, hair roller, hairbrush, haircut, hairspray, hairy, half, halo, ham, hamburger, hammer, hammock, hamster, hand, handicap, handle, handshake, hanger, happy, harbor, hard, hard hat, harmonica, harp, harpoon, hashtag, hat, hazard, hazelnut, head, headache, headband, headboard, heading, headphones, health, heart, heat, hedgehog, heel, heist, helicopter, hell, helmet, hen, hermit, hero, hexagon, hibernate, hieroglyph, high five, high heels, high score, highway, hilarious, hill, hip hop, hippie, hippo, hitchhiker, hive, hobbit, hockey, holiday, homeless, honey, honeycomb, hoof, hook, hop, hopscotch, horizon, horn, horse, horsewhip, hose, hospital, hot, hot chocolate, hot dog, hot sauce, hotel, hourglass, house, hovercraft, hug, hummingbird, hunger, hunter, hurdle, hurt, husband, hut, hyena, hypnotize, iPad, iPhone, ice, ice cream, ice cream truck, iceberg, icicle, idea, imagination, impact, incognito, industry, infinite, injection, insect, inside, insomnia, internet, intersection, interview, invasion, invention, invisible, iron, island, ivy, jacket, jackhammer, jaguar, jail, jalapeno, janitor, jaw, jazz, jeans, jeep, jello, jelly, jellyfish, jester, jet ski, joker, journalist, journey, judge, juggle, juice, jump rope, jungle, junk food, kangaroo, karaoke, karate, katana, kazoo, kebab, keg, kendama, ketchup, kettle, key, keyboard, kidney, kindergarten, king, kiss, kitchen, kite, kitten, kiwi, knee, kneel, knife, knight, knot, knuckle, koala, kraken, label, laboratory, ladder, lady, ladybug, lake, lamb, lamp, landlord, landscape, lane, language, lantern, lap, laptop, laser, lasso, laundry, lava, lava lamp, lawn mower, lawyer, leader, leaf, leak, leash, leather, leave, leech, legs, lemon, lemonade, lemur, lens, leprechaun, lettuce, levitate, librarian, library, licorice, lid, light bulb, lighter, lighthouse, lightning, lightsaber, lily, lilypad, limbo, lime, limousine, line, link, lion, lips, lipstick, litter box, lizard, llama, loading, loaf, lobster, lock, log, logo, lollipop, loot, loser, lotion, lottery, lounge, love, low, luck, luggage, lumberjack, lung, lynx, lyrics, macaroni, machine, macho, mafia, magazine, magic, magic trick, magic wand, magician, magma, magnet, magnifier, maid, mailbox, mailman, makeup, mall, mammoth, manatee, manhole, manicure, mannequin, mansion, mantis, map, maracas, marathon, marble, margarine, marigold, market, marmalade, marmot, marshmallow, mascot, mask, massage, match, matchbox, mattress, mayonnaise, mayor, maze, meal, meat, meatball, meatloaf, mechanic, meerkat, megaphone, melon, melt, meme, mermaid, message, messy, metal, meteorite, microphone, microscope, microwave, midnight, military, milk, milkman, milkshake, mime, miner, minigolf, minivan, mint, minute, mirror, missile, model, mohawk, mold, mole, money, monk, monkey, monster, moon, moose, mop, morning, mosquito, moss, moth, mothball, mother, motherboard, motorbike, motorcycle, mountain, mouse, mousetrap, mouth, movie, mud, muffin, mug, murderer, muscle, museum, mushroom, musket, mustache, mustard, nachos, nail, nail file, nail polish, napkin, narwhal, nature, navy, neck, needle, neighbor, neighborhood, nerd, nest, network, newspaper, nickel, night, nightclub, nightmare, ninja, noob, noodle, north, nose, nose hair, nose ring, nosebleed, nostrils, notebook, notepad, nothing, notification, novel, nugget, nuke, nun, nurse, nut, nutcracker, nutmeg, nutshell, oar, observatory, ocean, octagon, octopus, office, oil, old, omelet, onion, open, opera, orange, orangutan, orbit, orca, orchestra, orchid, organ, origami, ostrich, otter, outside, oval, overweight, owl, oxygen, oyster, paddle, page, pain, paint, paintball, pajamas, palace, palette, palm, palm tree, pan, pancake, panda, panpipes, panther, pants, papaya, paper, paper bag, parachute, parade, parakeet, parents, park, parking, parrot, party, password, pasta, pastry, path, patient, patio, patriot, pause, pavement, paw, peace, peach, peacock, peanut, pear, peas, peasant, pedal, pelican, pencil, pencil case, pencil sharpener, pendulum, penguin, peninsula, penny, pensioner, pepper, pepperoni, perfume, periscope, person, pet food, pet shop, petal, pharmacist, photo frame, photograph, photographer, piano, pickaxe, pickle, picnic, pie, pig, pigeon, piggy bank, pigsty, pike, pill, pillar, pillow, pillow fight, pilot, pimple, pin, pinball, pine, pine cone, pineapple, pink, pinky, pinwheel, pipe, pirate, pirate ship, pistachio, pistol, pitchfork, pizza, plague, planet, plank, plate, platypus, player, playground, plow, plug, plumber, plunger, pocket, pogo stick, point, poison, poisonous, poke, polar bear, policeman, pollution, polo, pond, pony, ponytail, poodle, poop, poor, popcorn, pope, poppy, popular, porch, porcupine, portal, portrait, positive, postcard, poster, pot, pot of gold, potato, potion, pound, powder, prawn, pray, preach, pregnant, present, president, pretzel, price tag, priest, prince, princess, printer, prism, prison, pro, procrastination, professor, programmer, promotion, protest, provoke, prune, pub, pudding, puddle, puffin, puma, pumpkin, punishment, punk, puppet, purity, purse, puzzle, pyramid, quarter, queen, queue, quicksand, quill, quilt, quokka, raccoon, race, racecar, radar, radiation, radio, radish, raft, rail, rain, rainbow, raincoat, raindrop, rainforest, raisin, rake, ram, ramp, rapper, raspberry, rat, ravioli, razor, razorblade, read, reality, reception, receptionist, record, rectangle, recycling, red, red carpet, reeds, referee, reflection, reindeer, relationship, religion, remote, repeat, reptile, rest, restaurant, retail, revolver, rewind, rhinoceros, rib, ribbon, rice, ring, ringtone, risk, river, roadblock, robber, robin, robot, rock, rocket, rockstar, roll, roof, room, rooster, root, rose, royal, rubber, ruby, rug, ruler, run, rune, sad, saddle, safari, safe, sailboat, salad, sale, saliva, salmon, salt, saltwater, sand, sand castle, sandbox, sandstorm, sandwich, satellite, sauce, sauna, sausage, saxophone, scar, scarecrow, scarf, scary, scent, school, science, scientist, scissors, scoop, score, scream, screen, screw, scribble, scuba, sculpture, scythe, sea, sea lion, seafood, seagull, seahorse, seal, search, seashell, seasick, season, seat belt, seaweed, second, security, seed, seesaw, semicircle, sensei, server, sew, sewing machine, shadow, shake, shallow, shampoo, shape, shark, shaving cream, sheep, shelf, shell, shipwreck, shirt, shock, shoe, shoebox, shoelace, shop, shopping, shopping cart, short, shotgun, shoulder, shout, shovel, shower, shrew, shrub, shy, sick, signature, silence, silo, silver, silverware, sing, sink, sit, six pack, skateboard, skateboarder, skates, skeleton, ski, ski jump, skin, skinny, skribbl.io, skull, skunk, sky, skydiving, skyline, skyscraper, slam, sledge, sledgehammer, sleep, sleeve, slide, slime, slingshot, slippery, slope, sloth, slow, slump, smell, smile, smoke, snail, snake, sneeze, sniper, snow, snowball, snowball fight, snowboard, snowflake, snowman, soap, soccer, social media, socket, socks, soda, soil, soldier, sombrero, son, sound, soup, south, space, space suit, spaceship, spade, spaghetti, spark, sparkles, spatula, speaker, spear, spelunker, sphinx, spider, spin, spinach, spine, spiral, spit, spoiler, sponge, spool, spoon, spore, sports, spray paint, spring, sprinkler, spy, square, squid, squirrel, stab, stadium, stage, stamp, stand, stapler, star, starfish, starfruit, statue, steam, step, stereo, sting, stingray, stomach, stone, stoned, stop sign, stork, storm, stove, straw, strawberry, streamer, street, stress, strong, student, studio, study, stylus, submarine, subway, sugar, suitcase, summer, sun, sunburn, sunflower, sunglasses, sunrise, sunshade, supermarket, superpower, surface, surfboard, surgeon, survivor, sushi, swag, swamp, swan, swarm, sweat, sweater, swimming pool, swimsuit, swing, switch, sword, swordfish, symphony, table, table tennis, tablecloth, tablet, tabletop, taco, tadpole, tail, tailor, take off, talent show, tampon, tangerine, tank, tape, tarantula, target, taser, tattoo, taxi, taxi driver, tea, teacher, teapot, tear, teaspoon, teddy bear, telephone, telescope, television, temperature, tennis, tennis racket, tent, tentacle, text, thermometer, thief, thin, think, thirst, throat, throne, thug, thumb, thunder, thunderstorm, ticket, tickle, tie, tiger, time machine, timpani, tiny, tip, tiramisu, tire, tired, tissue, tissue box, toad, toast, toaster, toe, toenail, toilet, tomato, tomb, tombstone, tongue, toolbox, tooth, toothbrush, toothpaste, toothpick, top hat, torch, tornado, torpedo, tortoise, totem, toucan, touch, tourist, tow truck, towel, tower, toy, tractor, traffic, traffic light, trailer, train, translate, trap, trapdoor, trash can, traveler, treadmill, treasure, tree, treehouse, trend, triangle, trick shot, tricycle, trigger, triplets, tripod, trombone, trophy, tropical, truck, truck driver, trumpet, tuba, tug, tumor, tuna, tunnel, turd, turkey, turnip, turtle, tuxedo, twig, type, udder, ukulele, umbrella, uncle, underground, underweight, undo, unibrow, unicorn, unicycle, uniform, universe, upgrade, vacation, vaccine, vacuum, valley, vampire, vanilla, vanish, vault, vegetable, vegetarian, vein, vent, vertical, veterinarian, victim, victory, video, video game, village, villain, vine, vinegar, viola, violence, violin, virtual reality, virus, vise, vision, vitamin, vlogger, vodka, volcano, volleyball, volume, vomit, voodoo, vortex, vote, vulture, vuvuzela, waffle, waist, waiter, wake up, walk, wall, wallpaper, walnut, walrus, warehouse, warm, wart, wasp, watch, water, water cycle, water gun, waterfall, wave, wax, weak, wealth, weapon, weasel, weather, web, website, wedding, welder, well, werewolf, west, western, whale, wheel, wheelbarrow, whisk, whisper, whistle, white, wife, wig, wiggle, willow, wind, windmill, window, windshield, wine, wine glass, wing, wingnut, winner, winter, wire, wireless, witch, witness, wizard, wolf, wonderland, woodpecker, wool, work, workplace, world, worm, wound, wrapping, wreath, wrench, wrestler, wrestling, wrinkle, wrist, writer, x-ray, xylophone, yacht, yardstick, yawn, yearbook, yellow, yeti, yo-yo, yogurt, yolk, young, youtuber, zebra, zeppelin, zigzag, zipline, zipper, zombie, zoo, zoom,
submitted by This concludes PJO season 1 episode 4 of my fan script. Enjoy!
EXT – DINER PARKING LOT – LATER, NIGHT TIME
The kids approach ARES, who is standing by a huge motorcycle with flames painted on the sides and shotgun holsters by the seat.
ARES:
(Grinning wickedly)
Well, well, well! You didn’t die! Good job.
PERCY:
(Angry)
You knew it was a trap!
ARES:
(Chuckles)
Yeah, yeah I did. Bet that ol’ cripple was surprised to see you runts in his net. Ya’ll look good on TV, by the way.
PERCY:
(Shoves shield into ARES’S chest)
Here’s your shield, douche bag.
ANNABETH and GROVER both gulp, afraid of what ARES might do to PERCY, but the war god simply throws the shield in the air, and as it spins and twirls around, it transforms into a bullet proof vest, which ARES throws on over his duster.
ARES:
Much obliged, kid.
PERCY:
(Impatient)
Well? We held up our end of the bargain, now it’s your turn. Where’s our ride?
ARES:
Over there. Free ticket all the way to Vegas.
ARES gestures to an ugly, beat up eighteen wheeler across the street from the diner, with a sign on the back that reads: KINDNESS INTERNATIONAL: HUMANE ZOO TRANSPORT. WARNING: LIVE WILD ANIMALS INSIDE.
PERCY:
(Disgusted)
You can’t be serious…
ARES points at the truck, snaps his fingers, and the back doors of the trailer open.
ARES:
You want a ride West or not? Besides, it’s free, so shut your yap. Oh, and here’s a little something for your troubles.
(Grabs a blue nylon backpack from his motorcycle, tosses it to PERCY)
PERCY:
(Opens backpack, sees fresh clothes, drachmas and some snacks)
We don’t want your damn-
GROVER:
(Eyes wide, nervous)
Th-thank you, Lord ARES, for this wonderful gift.
ANNABETH:
(Anxious)
Yes, truly, Lord ARES, you are too generous. Isn’t he, PERCY?
PERCY scowls at ARES, who starts getting on his motorcycle.
PERCY:
(Trying to stay calm)
You still got something for me. You said you knew something about my mom.
ARES:
(Smug)
You sure you wanna know?
(Starts his motorcycle)
She ain’t dead, kid.
PERCY:
(Shocked, hopeful)
Not… dead? But I saw her-
ARES:
Explode into golden fire? HADES took her. He’s keeping her hostage.
PERCY:
(Angry, confused)
Why?
ARES:
You ever read the Art of War, kid? I bet your little girlfriend would know all about it. You take hostages for leverage, to control your enemy.
PERCY:
(Balls up fists)
She’s not my girlfriend. And no one’s controlling me.
ARES:
(Smirks)
Whatever you say, kiddo.
PERCY:
You know, you’re pretty smug for a guy who runs from cupid statues.
ARES:
(Eyes glowing behind shades, growling)
You better watch your back, PERCY JACKSON.
ARES revs his motorcycle, and takes off down the street.
ANNABETH:
(Concerned)
That wasn’t smart, PERCY.
PERCY:
Whatever.
ANNABETH:
You do not want a god as an enemy, PERCY. Especially not ARES.
The kids glance back at the diner, and through the window, see two men wearing ‘Kindness International’ overalls heading out of the diner.
GROVER:
(Urgent)
We gotta go, dudes.
The kids run across the street to the truck, hurriedly get in, and slam the doors close.
INT – BACK OF EIGHTEEN WHEELER – SAME TIME
After the kids get in the truck, they realize it’s pitch black, and they can barely see.
GROVER:
I can’t see crap.
PERCY:
Hold on.
PERCY uncaps Riptide, and the gentle golden-bronze glow of the blade illuminates the trailer, revealing three caged animals; an albino lion, a zebra, and an antelope, who all look incredibly miserable. The zebra’s mane has chewing gum stuck in it, the antelope has a birthday balloon tied around its antler, and the lion’s ribs are visible through its fur. The lion has a sack of turnips in its filthy cage, and the zebra and antelope have packages of ground beef in their cages.
GROVER:
(Distraught)
This is kindness?
ANNABETH:
(Sad)
This is horrible!
PERCY:
(Quiet)
Poor guys…
The truck starts up and lurches forward, causing the kids the stagger back and fall. GROVER gets to his feet, and tries talking to the animals in a series of goat bleats, but they all just stare at him sadly.
ANNABETH:
(Determined)
We have to set them free!
PERCY:
We’re in a moving truck, wise girl, where they gonna go?
ANNABETH:
(Disappointed)
Oh…
PERCY:
Besides, I don’t like the way ol’ Mufasa’s looking at me.
ANNABETH:
Well, we should still help them.
A montage begins of the kids helping the animals. ANNABETH pulls the packages of ground beef out of the zebra and antelope cages, and PERCY uses Riptide to drag the sack of turnips out of the lion’s cage. PERCY gives the turnips to the zebra and antelope, and ANNABETH throws the ground beef to the lion, who happily chows down on it. GROVER continues trying to talk to the animals, and PERCY finds a water jug and fills up their bowls. ANNABETH uses her dagger to cut the balloon off the antelope’s antler, and then tries to do they same for the gum in the zebra’s mane, but PERCY stops her.
PERCY:
The truck’s too bumpy. You might hurt him.
ANNABETH reluctantly sheaths her knife, and she sits down by the lion’s cage with PERCY. They open a pack of Oreo’s from the backpack ARES gave them, and GROVER lies down, using a turnip sack as a pillow.
ANNABETH:
(Quiet, bashful)
Hey, PERCY? Um… sorry I freaked out back at the water park.
PERCY:
(Smiles)
It’s all good.
ANNABETH:
(Shivering)
It’s just… spiders.
PERCY:
(Nodding)
Because of the Arachne story. She got turned into a spider for pissing off your mom, right?
ANNABETH:
Arachne’s children having been hunting down the children of ATHENA ever since. Hate the creepy little things.
(Smiles, brushes hair out of face)
Anyway, you were awesome. I owe you.
PERCY:
(Chuckles, blushing)
Hey, we’re a team, remember? Besides, GROVER was pretty amazing too.
GROVER:
(Grinning, sleepy)
Yeah I was.
ANNABETH and PERCY chuckle, and ANNABETH hands PERCY an Oreo.
ANNABETH:
Hey, so… what else did LUKE say in the IRIS MESSAGE?
PERCY:
(Hesitant)
Well… he said you and him go way back. And how GROVER wouldn’t fail this time… and something about a pine tree?
ANNABETH and GROVER become quiet.
GROVER:
(Sad braying sound)
I should’ve just told you from the start. I thought if you knew how big of a failure I am, you wouldn’t want me to come on your quest.
PERCY:
I knew it! You were the satyr who rescued THALIA, the daughter of ZEUS, weren’t you?
GROVER doesn’t respond, but sadly looks off into space.
PERCY:
And the other half-bloods that you got to camp…
(Turns to ANNABETH)
… it was you and LUKE, wasn’t it?
ANNABETH:
(Quiet)
Like you said, a seven year old half-blood could never survive long by herself. THALIA was twelve at the time, LUKE was fourteen. They both ran away from home, just like me. They were passing through Virginia around the time I ran away, and they took me in. For the first time, I felt like I had a real family.
(Sadly smiles)
I used to joke about how LUKE was like the dad of the group, THALIA was the mom, and I was their kid. After a few weeks of wandering around, fighting monsters and generally trying not to die, GROVER found us.
GROVER:
(Shaky voice)
I had strict orders to escort THALIA to camp. Just THALIA. We knew HADES was after her, and his monsters were closing in fast. CHIRON told me to do absolutely nothing that might slow us down, but… I couldn’t just leave LUKE and ANNABETH. I was sure I could get all three of them safely to camp but…
(Choking on words)
I-I got lost. Then all three Kindly Ones attacked us and…
(Tears streaming down face)
If I had just been a little faster…
ANNABETH:
(Kind)
GROVER… no one blames you.
GROVER:
The Council of Cloven Elders did. They said her death was all my fault.
PERCY:
(Angry)
Why? Because you refused to leave two innocent kids to die?
ANNABETH:
PERCY’S right. If it weren’t for you, I wouldn’t be here, GROVER. We don’t care what the council says.
GROVER:
(Grumbling)
Just my luck. I’m the biggest loser of a satyr ever and I find two of the most powerful half-bloods of the last century.
ANNABETH:
(Quiet, kind)
You’re not a loser satyr. You’re the best satyr in the world. I mean, you’re willingly going to the UNDERWORLD. And I bet PERCY is glad to have you here.
ANNABETH kicks PERCY in the shin.
PERCY:
(Surprised, gives ANNABETH an irritated glare)
Y-yeah… and it’s not luck that you found THALIA. Or me. You’ve got the biggest heart of anyone I’ve ever met… that’s why you’ll find PAN someday.
GROVER stays quiet, then starts snoring, and PERCY realizes GROVER has been asleep for a while.
PERCY:
(Flabbergasted)
How does he do that?
ANNABETH:
No idea. But…
(Smiles warmly, blushing)
That was really sweet of you. What you said to him.
PERCY:
(Smiles, blushing)
I meant it.
They sit in silence few a moments, the truck bumping and shaking as it heads down the road. PERCY notices ANNABETH playing with her necklace, and gets curious.
PERCY:
So, that pine tree bead… is that from your first year?
ANNABETH:
Yep. Every August, the counselors get together and discuss the most important thing that happened that summer, and they have it painted on that year's bead. I’ve got THALIA’S tree, a Greek trireme on fire, a centaur in a prom dress…
PERCY raises an eyebrow.
ANNABETH:
Yeah, that was a pretty weird summer.
PERCY:
(Cautious)
And… the college ring, it’s your dad’s, isn’t it?
ANNABETH:
(Frowns, annoyed)
That’s none of your-
(Stops herself, kind and sad)
Yeah. It’s my dad’s.
PERCY:
You don’t have to tell me.
ANNABETH:
No, I… I want to tell you.
(Takes shaky breath)
Two summers ago, he sent it to me in a letter. My mom helped him get into Harvard; long story, by the way; so the ring’s super important to him. And… he wanted me to have it. He said he was sorry for being a jerk… he said he loved me, missed me, and wanted me to come back to Virginia.
PERCY:
That sounds pretty good.
ANNABETH:
Yeah, it was…
(Sad)
… For a while. My stepmom was the same evil old witch. She still treated me like a freak of nature, and my dad still took her side. We got into shouting matches almost everyday, and monsters attacked almost every week. Halfway through Winter break, I called CHIRON and went back to camp.
PERCY:
Do you… think you’ll try it again? Living with your dad?
ANNABETH:
(Quiet)
Please, PERCY. I’m not into self inflicted torture.
PERCY:
(Soft, kind)
You should give him another chance. I get that family sucks sometimes, but… they’re still family.
ANNABETH:
(Cold)
Thanks for the advice, PERCY. But my dad made his choice.
They sit in silence for a while.
PERCY:
(Hollow, hopeless)
Hey, ANNABETH? If we fail, and the gods fight… you think it will really go down like the Trojan war? ATHENA vs POSEIDON?
ANNABETH:
(Sighing, tired)
I don’t know what my mom will do, PERCY, but I do know I’ll stand by your side.
PERCY:
(Confused, flattered)
Oh… why?
ANNABETH:
(Yawning)
Because you’re my friend, seaweed brain. Goodnight.
ANNABETH curls up on the sacks of turnips, and falls asleep immediately. PERCY tries to get comfortable, and as soon as he does fall asleep, he begins having another nightmare.
INT – NIGHTMARE, DARK CLASSROOM, FLICKERING LIGHTS – UNKNOWN TIME
PERCY sits in a classroom, wearing a straight jacket with a standardized test on the desk in front of him. PERCY looks up from his desk, and sees a ghoulish looking teacher.
GHOULISH TEACHER:
(Mocking)
Come on, PERCY. You’re not stupid, are you? Pick up your pencil.
PERCY struggles to get out of his straight jacket, and is surprised to hear a girls voice next to him.
FEMALE VOICE: (O.S.)
(Irritated)
Well, seaweed brain?
PERCY, surprised, turns to see who the girl is, and sees a girl about his age with punkish black hair and blue eyes, also struggling in a straight jacket, and PERCY somehow immediately knows she is THALIA.
PERCY:
(Quiet, curious)
THALIA…
THALIA:
One of us has to get out of here. This is your dream, take control.
PERCY closes his eyes, focusing, and his straight jacket turns to white dust, and the image of the classroom begins breaking apart, as if it were being sucked into a black hole. The image of THALIA vanishes, and the ghoulish looking teacher turns into black mist, which turns into the image of the gaping chasm that PERCY had seen in his previous dreams, with a cloaked figure standing in front of it.
EVIL VOICE: (O.S.)
PERCY JACKSON… the exchange was a success, then? And he suspects nothing?
CLOAKED FIGURE:
No, my lord. He remains ignorant, as do they all.
EVIL VOICE: (O.S.)
Ah, deceptions within deceptions… excellent…
CLOAKED FIGURE:
You are well named the Crooked One, my lord. But… was all this really necessary? I could have simply brought it to you myself-
EVIL VOICE:
Hah! You?
The cloaked figure flinches.
EVIL VOICE:
You have already shown me the limits of you competence. If I had not intervened, you would have failed me utterly.
CLOAKED FIGURE:
But, m-my lord-
EVIL VOICE: (O.S.)
(Soothing)
Shhh… peace, little servant. These six months have bought much for us. ZEUS’S wrath grows. POSEIDON has played his most desperate hand, and we shall use it against him. Shortly, you shall have your wish, and your revenge. Once both items are within my hands-
(Concerned)
-Wait… he watches.
PERCY gulps, his eyes wide with fear.
CLOAKED FIGURE:
(Alarmed)
What?! You summoned him, my lord?
EVIL VOICE: (O.S.)
(Confused, cold, angry)
No… damn his father’s blood. He is too changeable, unpredictable. The boy’s power grows, he brought himself hither.
CLOAKED FIGURE:
(Distressed)
Impossible!
EVIL VOICE: (O.S.)
Perhaps, for a weakling like you… so, you wish to dream of your quest, little half-blood? Fine, I will oblige.
Suddenly, PERCY finds himself in a huge throne room made with black marble pillars and bronze floor, with an obsidian throne with the ghoulish faces of damned souls carved into it. Before the throne, at the foot of the dais is the image of PERCY’S mother, shrouded in golden fire. PERCY tries running to her, but his feet seemed to be stuck to the ground.
PERCY:
(Screaming, desperate)
MOM!!!
Suddenly, PERCY is surrounded by skeletal figures in ancient Greek armor, who drape a red silk robe over his shoulers, and place thorny laurels on his head, which begin burning into his scalp.
EVIL VOICE: (O.S.)
(Laughing coldly)
Hail the conquering hero!
PERCY screams in agony as his skin slowly withers, his body turning ghoulish and skeletal, and is jolted awake from his nightmare when the truck lurches to a halt.
GROVER:
Hey dude, you up? I think we’re in Vegas.
The back door of the trailer unlocks.
ANNABETH:
(Urgent, quiet)
Hide!
ANNABETH puts on her Yankees cap, and vanishes.
PERCY:
(Grumbling)
Easy for you to say.
PERCY and GROVER hide behind some sacks of turnips as the doors opens, and one of the truck drivers climbs into the trailer.
TRUCK DRIVER #1:
(Grumbling, waving hand in front of nose)
Ugh… man, I should’ve hauled appliances.
(Approaches lion cage, grabs water jug, grinning)
Hey, big boy, thirsty?
The truck driver splashes the water jug in the lion’s face, causing it to roar angrily.
TRUCK DRIVER #1:
Yeah, yeah.
(Turns to zebra cage)
Well, at least we’ll be getting ridda you, stripes. You’re goin’ to a magic show! They’re gonna saw ya in half!
UNKNOWN VOICE: (IN PERCY’S HEAD)
My lord, free me, please!
PERCY’S jaw drops when realizes the voice is coming from the zebra, and a banging noise comes from outside the trailer.
TRUCK DRIVER #1:
Eh? Whatchu want, Eddie?
RANDOM TRUCK DRIVER #2: (O.S.)
Huh? You say something, Maurice?
TRUCK DRIVER #1:
(Annoyed)
Whatchu bangin for?
TRUCK DRIVER #2: (O.S.)
What bangin?
TRUCK DRIVER #1 rolls his eyes and leaves the trailer, and starts yelling at TRUCK DRIVER #2. ANNABETH becomes visible next to PERCY.
ANNABETH:
(Hushed)
That should keep them busy for a while. We have to free these animals. This can’t be legal!
GROVER:
It’s not. The lion just told me that these guys are smugglers.
ZEBRA: (IN PERCY’S HEAD)
Yes! Smugglers! Please, free us, my lord!
PERCY:
That zebra is talking to me.
ANNABETH:
(Surprised)
Wait, what?
PERCY:
Yeah, I can hear it’s voice in my head.
ANNABETH:
(Thinking)
Well, zebra’s are technically horses, and your dad created the first horse, so I guess it makes sense that you can talk to them.
ZEBRA: (IN PERCY’S HEAD)
Break my cage, prince PERSEUS. I can survive on my own after that.
PERCY uncaps Riptide, destroys the lock on the zebra’s cage, and the zebra leaps out, then bows to PERCY.
ZEBRA: (IN PERCY’S HEAD)
Thank you, my lord.
GROVER holds out his hands and mutters something in Ancient Greek, then the zebra runs out onto the streets of Las Vegas, the truck driver chasing after it, and several cops chase the truck drivers.
ANNABETH:
Now the other animals.
PERCY destroys the locks on the antelope and lion’s cages, and before they leave, GROVER mutters the same Ancient Greek words to them.
PERCY:
(Curious)
What did you say to them?
GROVER:
It’s a satyr’s sanctuary. It’s a nature spell that will make sure they find food, water and shelter until they find a safe place to stay.
PERCY:
(Impressed)
Oh… wait, why don’t you do that to us?
GROVER:
It only works on wild animals, dude.
ANNABETH:
Okay… so why don’t you just use it on PERCY?
PERCY:
(Sarcastic gasp)
GROVER! Did that forehead just talk?
ANNABETH:
(Feigning innocence)
Hey! I was kidding!
(Sticks out tongue)
Let’s get out of here.
The kids wander around Las Vegas while cops chase around the animals in the background, and eventually find themselves outside of an incredibly fancy hotel.
DOORMAN:
(Friendly)
Hey kids, you look tired. Why don’t you come in and stay a while?
PERCY:
(Suspicious at first, but shrugs)
Eh, why not?
The kids step into the hotel, and as they do, the camera pans up to show a neon lotus symbol over the door.
INT – LOTUS HOTEL AND CASINO – SAME TIME
When the kids see the inside of the hotel, their jaws drop.
PERCY, ANNABETH, AND GROVER, IN UNISON:
(Awestruck)
Woah…
The kids look around the hotel lobby, which is filled with all sorts of fun activities, including an indoor bungee jumping bridge, a rock climbing wall, an indoor waterslide, and various virtual reality video games. A bellhop comes out of nowhere, surprising the kids.
BELLHOP:
Hey there!
PERCY, ANNABETH, AND GROVER, IN UNISON:
(Startled)
Ah!
BELLHOP:
(Friendly)
Welcome to the Louts Hotel and Casino! Here’s your room key!
(Hands PERCY a key card)
PERCY:
(Awkward)
Um… but…
BELLHOP:
Oh, don’t worry, your bill’s been taken care of. No extra charges, no tips, nothing. Your room number is 4001, top floor. If you need anything, just call the front desk. Oh, and here’s your LotusCash cards, they work on everything from the restaurants to the games.
(Hands the kids each a green card with a white lotus symbol on it)
PERCY:
(Suspicious)
Huh… how much is on these?
BELLHOP:
(Confused)
What do you mean?
PERCY:
Like, when do they run out of cash?
BELLHOP:
(Chuckles)
Oh, hey, good joke, kid. Enjoy your stay!
PERCY looks back and forth between ANNABETH and GROVER, who both shrug. They head to the glass elevator, which has a huge waterslide winding around it.
PERCY:
(Grinning)
That’s super cool.
ANNABETH:
(Blunt)
And probably super illegal.
(Smirks)
But yeah, it is pretty cool.
The kids check into their room, which is a three bedroom, three bathroom suite, complete with a refrigerator, a flat screen TV, and several laptops.
GROVER:
This…
ANNABETH:
Is so…
PERCY:
Dope.
ANNABETH:
(Grabs TV remote, excited)
I wonder if National Geographic is on!
PERCY:
(Raises eyebrow)
NatGeo? All those channels and you wanna watch NatGeo?
ANNABETH:
(Blunt)
Yes.
PERCY rolls his eyes, tosses ARES’S backpack into a trash can, and walks away before he can see the backpack shimmer and disappear.
GROVER: (O.S.)
(Excited)
Dudes, you won’t believe this!
PERCY and ANNABETH head out to the balcony, and they grin when they see what GROVER has found. A few minutes later, they all sit together in a hot tub on the balcony.
PERCY:
(Relaxed)
Ooooh… this is nice.
ANNABETH:
Mmmmm… just what I needed.
GROVER:
Dudes, there’s also a skeet shooting machine up here.
PERCY:
(Surprised)
Seriously?
(Looks over at the edge of balcony)
Woah, there is.
PERCY and GROVER get out of the hot tub, and PERCY grabs the shotgun, grinning.
PERCY:
Sweet.
ANNABETH:
(Worried)
Okay, this is definitely illegal.
The kids all exchange nervous glances, then start laughing.
PERCY:
(Grinning)
Eh, who cares?
ANNABETH:
(Giggling)
I know, right?
PERCY:
Hey GROVER, pull.
GROVER launches a clay pigeon into the air, which PERCY blasts out of the sky with his shotgun.
PERCY:
(Holding shotgun up high, shouting triumphantly)
YEAAAAAAAAH!!!
ANNABETH:
(Getting out of hot tub)
My turn, my turn!
A montage begins of the kids having fun around the hotel, playing laser tag, riding the indoor roller coaster, stuffing their faces with pizza, jumping off the bungee jumping bridge, and PERCY and ANNABETH sing karaoke of ‘Don’t Stop Believing’. PERCY gets kissed on the cheeks by two pretty waitresses, making him blush, but then he gets suspicious when he sees a group of people who are dressed as if they walked out of a 50’s movie. PERCY shrugs it off at first, and starts playing some shooting games with a boy about his age dressed like an Elvis impersonator named Darrin.
DARRIN:
Aw dude, this game is so groovy, man.
PERCY:
(Frowns, confused)
Y-yeah, it’s uh… it’s pretty dope.
DARRIN looks at PERCY like he just started speaking an alien language, then goes back to his game. PERCY starts playing his game again, but stops, and gets a slightly worried look on his face.
PERCY:
Hey, DARRIN, weird question, but… what year is it?
DARRIN:
(Confused)
In the game?
PERCY:
No, in real life.
DARRIN:
(Scratches head, thinking)
… 1977, dude.
PERCY:
(Nervous chuckle)
You’re joking, right?
DARRIN:
Bad vibes, man. Bad vibes.
PERCY stares at Darrin bewildered, then begins running around frantically, trying to find his friends.
PERCY:
(Approaches businessman dressed in old fashioned clothes)
Excuse me, sir, do you know what year it is?
OLD FASHIONED BUSINESSMAN:
Why, it’s 1929, my boy! And the stock market’s never been better!
Later, PERCY runs into some WWI soldiers, and asks them what year it is.
WWI SOLDIER:
It’s 1918, son, and the Great War has finally come to an end!
The other soldiers cheer.
PERCY:
(Confused)
Great War… do you mean World War One?
The soldiers stop cheering, and get worried looks on their faces.
PERCY:
(Awkward)
I mean, um… bye.
PERCY runs around for a while, trying to find his friends, and is relieved to find ANNABETH playing some sort of architect simulator.
PERCY:
(Urgent)
ANNABETH! Thank the gods you’re okay. We have to get out of here.
ANNABETH doesn’t respond.
PERCY:
(Worried, shakes her shoulder)
ANNABETH?
ANNABETH:
(Whining like a child)
Ugh… whaaaaaat?
PERCY:
(Stern)
We have to leave, now.
ANNABETH:
Are you crazy? This place is awesome.
PERCY:
That’s just it, ANNABETH. This place is designed to get you addicted.
PERCY realizes ANNABETH is ignoring him again, and he shakes her shoulder again.
ANNABETH:
(Whips around, annoyed)
What?
PERCY:
(Serious)
Our quest. The UNDERWORLD, remember?
ANNABETH:
(Turns back to her game, sighing)
Just a few more minutes.
PERCY:
ANNABETH, I just talked to a girl who thinks it’s still the 1930’s. This place is enchanted, it’s like it exists outside of time and space. You check in, and you never want to leave.
ANNABETH:
So? This place is great! Why would you wanna leave?
PERCY sighs, then grabs ANNABETH by the wrist, pulling her away from the game.
ANNABETH:
(Screaming)
Hey! Let go of me!
ANNABETH hits PERCY in the arm a few times, but he grabs both her wrists, then grabs her face and makes her look directly into his eyes.
PERCY:
(Grim, dark)
Spiders, ANNABETH. Big, hairy spiders with spindly little legs and fat bodies.
ANNABETH gets a horrified look on her face, and breaks out of her trance.
ANNABETH:
(Scared)
PERCY? Where… how long…
PERCY:
I don’t know. But we have to get out of here.
Their eyes get wide with dread.
PERCY AND ANNABETH, IN UNISON:
GROVER.
They run around for a bit, shouting GROVER’S name, and eventually find him at a reverse hunting simulator.
GROVER:
(Excited)
Ha! Take that, human! Yeah, it’s not so funny when the deer has the gun, huh?
PERCY and ANNABETH exchange a slightly confused look, and slowly approach GROVER.
GROVER:
(Laughing maniacally)
Bwa-ha-ha! The hunter has become the hunted!
ANNABETH:
(Curt, stern)
GROVER, we’re going. Now.
GROVER ignores her and keeps playing his game.
PERCY:
(Irritated)
GROVER!
GROVER whips around, and starts clicking the trigger of his plastic gun at PERCY. PERCY rolls his eyes, and he and ANNABETH grab GROVER by the arms and start dragging him to the door. GROVER’S magic shoes come to life and attempt to take him back to his game.
GROVER:
Hey! Wait, dudes, I’m almost on the next level!
PERCY and ANNABETH ignore him, and are almost at the door when the bellhop hurries up to them.
BELLHOP:
Hey kids, you ready to upgrade to your platinum cards?
PERCY:
(Curt)
Actually, I think we’ll be leaving now.
BELLHOP:
(Sad, disappointed)
Oh… that’s too bad. And we just added a whole new game floor for platinum card members.
The bellhop holds out three shiny platinum-colored cards.
GROVER:
(Excited, tries to grab the cards)
Aw, sweet, dude!
ANNABETH:
(Smacking GROVER’S hand away)
Thanks, but no thanks.
PERCY and ANNABETH drag GROVER towards the door, GROVER struggling against them.
BELLHOP:
Well… come again…
PERCY:
(Blunt)
No.
PERCY and ANNABETH finally manage to get GROVER out the door, and they all stumble back onto the streets of Las Vegas.
ANNABETH:
(Worried)
How long were we in there?
PERCY:
(Frantically runs up to random by passers)
Excuse me, sir? What year is it?
The random man gives PERCY a weird look, and keeps walking.
PERCY:
(Runs up to teenage girl)
Excuse me? Can you tell-
RANDOM TEENAGE GIRL:
I have a boyfriend.
PERCY rolls his eyes, then finds a news paper on the ground. He starts reading it, and his eyes get wide with dread.
PERCY:
Okay, guys, good news and bad news.
ANNABETH:
(Worried)
Good news first.
PERCY:
It’s still June.
GROVER:
(Relieved)
Oh, thank PAN!
ANNABETH:
(Cautious)
… Bad news?
PERCY:
It’s June twentieth.
All hope drains from ANNABETH and GROVER’S faces.
ANNABETH:
(Stammering)
B-but that means…
PERCY:
We were in there for five days.
GROVER:
(Panicking)
B-b-but then that means…
PERCY:
Yep.
The kids all exchange glances, ANNABETH and GROVER’S faces terrified, PERCY’S face grim.
PERCY:
We have one day to find the MASTER BOLT, and stop World War Three.
Roll credits.
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